Objective  Objective

InvisibleCities, funded by Arts @ Tech, tech supported by Augmented Environments lab of GeorgiaTech, aims at offering an AR-cube based platform where people can express their opinions; a recreation activity where people can have fun; a place where they can freely uncover creativity.

We are currently working on 2 publications after receiving all-around positive feedback from stakeholders and students during presentation. This game will be published on April ideally.

The first version is for people who live in Georgia Tech.

MyRole  My Role

Leading a nine-people UX team
@ Research: I was responsible for guiding them with what research method we should use and analyze the findings. @ Design: I invited five of us to do hand sketch, lo-fi, I did 90% of the high-fidelity and every designer needs to ask for my advice with every decision they make.

Duration  Duration

Jan. 2018 - Present

Duration  Team

Gaby SG | Joshua (PhD.) | Cassie | Jessie | John | Luke | Joshua | Konrad | Mark


Process  Process

EMPATHIZE

Survey  Interview

Competitive Analysis  Customer Review

Researchers found that people like apps for specific reasons: 4 out of 7 are described as "creative", same for "simple UI".

In terms of dislikes, 2 apps seem to have "delay" and "rendering", sometime "crash down" issue due to real-time interactivity. 3 apps have to add "ads" to balance their own business model but failed to impress users. 4 apps put users in an unknown zone without any "guidance, tutorial or help files", which is required especially when "UI elements are not intuititve" to users.

Contextual Inquiry  Contextual Inquiry

Horace is a painting amateur majoring in biology at University of Georgia. I went there for contextual inquiry.

Before calling it a day with his creative work, a slogan "计划生育,人人有责" (Everybody is responsible to control baby birth), prevalent in 1990s in China, was added.

Surprised, I asked why. "I'm an international student, I have been studying here alone for 6 years, sometimes ideas would just pop up in my mind, most of them are related with my childhood experience", He replied, "Besides, it's sarcastic that this popular 'one-child' policy has been cancelled years ago."

Define

affinity diagram  Affinity Diagram

Learning from the affinity diagram, we found users have two main requirements:
1. Users want to interact with the real environment and others' works;
2. Users want to be enpowered to build their own statue with enough customizations. For example, simple UI and various options, such as colors, textures, templates.

Besides, users can get access to user profile and see one person's all works. User should be able to edit their own works without location limits. Clear tutorial should be offered in the beginning and feedbacks should also be given clearly.

UserRequirement  User Requirement

We prioritize user requirements.

UserRequirement

personas  Personas

We created three personas considering gender and cultural backgourds: For political, For social, For fun. For version one of Invisible cities, our target users are people who live in GeorgiaTech.

Secondary personas, for example, business people, professors, are planned to be created in the future.

persona1

Ideate

brainstorming  Brainstorming

brainstorming  Communicate with developers & Confirm functions

brainstorming  User Story Map

User Story Map

Prototype

information Architecture  Information Architecture


Hi-Fi  Co-Design


Hi-Fi  Hi-Fi prototype


We moved to a Hi-Fi interaction prototype based on feedbacks.

Landing page and Profile page

Build one's own statue

See others' statue and socialize


Hi-Fi  Cognitive Walkthrough

Develop

Hi-Fi  Play around in Unity



Our work is making progress every second. Coming soon! ^3^