Headphones are now used while working out, gaming, walking, or just lounging around. However, choosing a pair of suitable headphones is exhausting.
Namaslay helps headphone users to
quickly get recommendation of the headphone they need & want and
decrease the time they were looking for the ideal one in a physical store.
I participated throughout the research process of contextual inquiry, interviews and survey. I took charge of the contextual inquiry, affinity diagram, and skeching journey maps and personas by collecting the findings. I also came up with two main design ideas which ended up as our final solution. Besides, I created Lo-fi design via Balsamiq and Hi-fi designs via Sketch.
NamaSlay was done between September to December of 2017 with my awesome teammates
The team started with two kinds of online websites (with all brands and one specific brand) for headphones information. Then we conducted in-person observations and semi-structured interviews to have participants show/tell us how they shopped so that we may understand their purchase behaviors better.
Then we distributed a survey and did contextual inquiries to identify problems that they face during purchasing in a physical store. Based on the data gathered, we did affinity diagram to categorize collected data. We used findings from the affinity diagram to develop user journey maps and personas.
These processes helped us understand our users better so that we identified user requirements in their headphone-purchasing experience. Then we organized divergent brainstorming design sessions with divergent design ideas.
The ideas were presented to our class peers for feedback and evaluation by wireframes. After multiple iterations, we came up with a kiosk called Nama-slay.